
Groom, D., Exploring Minecraft and crafting discoveries with Joel Levin (Minecraft Teacher) & Dean Groom.Bhjeon, "A Study on the Learner's factors affecting the Satisfaction of BL in Universities," Journal of the Korea Society of Digital Industry and Information Management, Vol.Cipark, "A Study on the Effects of Storytelling on Digital Game Development," Journal of the Korea Society of Digital Industry and Information Management, Vol.Swpark, "A Study on the Development of Game for English Learning," Journal of the Korean society for computer game, Vol.Isjeon, Developent and application of game-based learning program utilized minecraft, Gwangju National University of Education, Graduate program in elementary computer science education graduate school education, 2016.In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons.


In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. Minecraft game is a sandboxed game based on a high degree of users' freedom the game encourages its users to recreate various play patterns to increase their immersion.
